Statistical Overview
Baby's first explosive, the Cobra is a two shot, anti-ground weapon, dealing 500 damage per projectile, with a blast radius slightly larger than most grenades. While it boasts good stats, it is classified as a noob-trap, having very little means of dealing with hard to hit targets and very little ammo per magazine, as well as killing the user if they don't know what they're doing.
In-Game Behavior
Using the Cobra against Troopers demands one or both of these traits: decent prediction, or lack of self preservation. Seeing as how the weapon has a slow moving projectile, one must either assume where the target will be when the rocket lands, or they just have to run up and blow themselves up along with the target. The latter, while funny, is usually just going to result in you getting machine gunned before you can get the second rocket off.
Using the Cobra on more stationary targets, such as Shield Dome Nests, Mechs, or Hardpoints can yield better results, as many of the targets will not be able to evade you, or are confident enough that their defenses will protect them, which it usually isn't.
Pros/Cons
Pros
- Solid AOE
- Does 500 damage per shot, which can kill any non-mechanized player in 2 shots.
- Incredibly easy to obtain, only requiring the user to get killed by a mech
Cons
- Projectile speed is very slow
- Does not have shield penetration, so even 1 SP will keep an enemy at full HP
- Easily dodged by mobile Troopers
- Prone to killing the user if they aren't careful
- Small clip and long reload that isn't fast